CMT SPv2 is a complete campaign mod - which changes everything left from the original campaign. Most things in the original campaign will be changed in SPv2. All of these have had either a minor or major change - either aesthetically or in gameplay terms.


SPv2 enhances gameplay, but sometimes at the cost of the game's atmosphere.


All weapons have been modified. Some are different from H2/3, but some are like their H3 counterparts.

  • Shotgun
  • MA5C
  • Plasma Rifle - 2 variants
  • Spartan Laser
  • Spiker
  • Spec-ops Pistol
  • Carbine
  • Battle Rifle w/ GL
  • SMG - suppressed and non-suppressed variants
  • Assault Cannon - 3 variants
  • Frag and Plasma grenades
  • Needler
  • Brute Shot
  • Sniper Rifle
  • Heat-seeking Rocket Launcher
  • Deployable Machine Gun - 3 modes


All vehicles are destructible, including Spirits and Turrets.

  • Warthog - 3 variants
  • Wraith - 2 variants
  • Hawk
  • Ghost
  • Turrets - 4 variants


Gameplay won't be enhanced unless you take note of these.

  • CMT Extras
  • More encounters and objectives
  • New BSPs
  • Brutes
  • 3 Hunter variants

External Links

1.Official CMT Thread on the forum
2.Last page of the thread

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