CMT SPv2 is a complete campaign mod - which changes everything left from the original campaign. Most things in the original campaign will be changed in SPv2. All of these have had either a minor or major change - either aesthetically or in gameplay terms.
Features
SPv2 enhances gameplay, but sometimes at the cost of the game's atmosphere.
Weapons
All weapons have been modified. Some are different from H2/3, but some are like their H3 counterparts.
- Shotgun
- MA5C
- Plasma Rifle - 2 variants
- Spartan Laser
- Spiker
- Spec-ops Pistol
- Carbine
- Battle Rifle w/ GL
- SMG - suppressed and non-suppressed variants
- Assault Cannon - 3 variants
- Frag and Plasma grenades
- Needler
- Brute Shot
- Sniper Rifle
- Heat-seeking Rocket Launcher
- Deployable Machine Gun - 3 modes
Vehicles
All vehicles are destructible, including Spirits and Turrets.
- Warthog - 3 variants
- Wraith - 2 variants
- Hawk
- Ghost
- Turrets - 4 variants
Features
Gameplay won't be enhanced unless you take note of these.
- CMT Extras
- More encounters and objectives
- New BSPs
- Brutes
- 3 Hunter variants
External Links
1.Official CMT Thread on the Halomaps.org forum
2.Last page of the thread